Search found 11 matches

by baileyrc
Tue May 08, 2007 6:24 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

C++ BDS 2006
by baileyrc
Mon May 07, 2007 1:18 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

Sergey,

I am not a registered user yet -- I have a request in at my company to buy a 2/3 developer license and that should happen this week. Could you send me an updated trial with bitmap animation support to my email address? I would greatly appreciate it.

Thanks!

-Ryan
by baileyrc
Fri May 04, 2007 7:41 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

Where in the documentation can I find information about bitmap animation? I don't see any of the rvaniOnFormat, AnimationMode, or rvepAnimationInterval you refer to.
by baileyrc
Fri May 04, 2007 7:27 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

I just set this as well but I get the same result New code snippet with line added below: Graphics::TBitmap *bigBmp = new Graphics::TBitmap; bigBmp->Canvas->CopyMode = cmSrcCopy; bigBmp->SetSize(animBmp[0]->Width*2,animBmp[0]->Height*2); bigBmp->Canvas->Draw(0,0,animBmp[0]); bigBmp->Canvas->Draw(0 ...
by baileyrc
Fri May 04, 2007 6:40 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

Sergey, I tried your recommendation to use rvepAnimationInterval but it doesn't work. Here is my code: Graphics::TBitmap *bigBmp = new Graphics::TBitmap; bigBmp->Canvas->CopyMode = cmSrcCopy; bigBmp->SetSize(animBmp[0]->Width*2,animBmp[0]->Height*2); bigBmp->Canvas->Draw(0,0,animBmp[0]); bigBmp ...
by baileyrc
Thu May 03, 2007 3:45 pm
Forum: Support
Topic: curItemNo doesn't seem to change
Replies: 2
Views: 11342

Okay -- I exaggerated a bit... The first time through the loop curitem and itemcount don't change (they stay at 0 and 1 respectively). After the second time through the loop they increment properly. Why wouldn't these change after the first pass???
by baileyrc
Thu May 03, 2007 6:01 am
Forum: Support
Topic: curItemNo doesn't seem to change
Replies: 2
Views: 11342

curItemNo doesn't seem to change

Should the curItemNo property be incremented every time an object is inserted? e.g. if a loop had the contents RichViewEdit1->CurItemNo; RichViewEdit1->InsertBullet(0,imageList); Shouldn't CurItemNo grow? My problem is that CurItemNo remains fixed at 0 no matter how many times the loop is executed ...
by baileyrc
Wed May 02, 2007 11:35 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

It turns out that the Demo6 has an example how to do this using InsertBullet(ImageMap) and then SetCurrentBulletInfo or SetBulletInfoEd in a TTimer. I should have looked before I posted...
by baileyrc
Wed May 02, 2007 6:42 pm
Forum: Support
Topic: Animated Bitmaps
Replies: 12
Views: 32634

Animated Bitmaps

I'm trying to add support for bitmap animations inside a TRichViewEdit component. I have four bitmap images I would like to cycle through to create the effect of a simple animation. How might I go about this -- is it possible to do. Note, this animation effect is not using animated gifs. Any ideas ...
by baileyrc
Sat Apr 28, 2007 2:03 am
Forum: Support
Topic: Access Violation trying to InsertPicture
Replies: 2
Views: 13648

Thanks, worked like a charm
by baileyrc
Fri Apr 27, 2007 11:57 pm
Forum: Support
Topic: Access Violation trying to InsertPicture
Replies: 2
Views: 13648

Access Violation trying to InsertPicture

Hey, I'm a newbie with TRichView and BDS C++ 2006, but I get the following error printed inside my TRchiViewEdit control. "Error: Access violation at address 004ECA37 in module 'MyProject.exe'". What might be causing this error? I'm using TRichViewEdit version v1.9.24. Graphics::TBitmap *bmp; try ...